It’s Entertainment!

Video Games and Computer Holding Power by Sherry Turkle, 1984 In 1984, popular video games included Pacman, Donkey Kong and Asteroids and Sherry Turkle discusses the computer holding power of games based on interviews with game players. Sherry Turkle stated that most gamers describe their experiences of playing video games to “sports, sex, or meditation.” Comparisons are also made with drugs which…

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Content or Context? Perhaps I’m Confused.

The Medium is the Message by Marshall McLuhan. I wanted to say, in response to this reading: “I have no words”. I will admit I was a little lost when I started the reading. Though I realized it was a paradox, I still couldn’t get the meaning that was sitting right in front of my…

Accessible Learning

Computer Lib /Dream Machines by Ted Nelson, 1974. There’s so much in this reading that resonates with me. First, he attempts to almost demystify the computer and the media brought forth from it. I really like that one of his points is to make the learning and/or knowledge of computers and media more accessible to…

Inside the mind of an inventor: D Engelbart

The article “Augmenting Human Intellect: A Conceptual Framework” written in 1962 allowed me to experience the thinking of an extraordinary scholar.  As I read, I was impressed at times and then intrigued at other times.  Mostly, I felt l had a vivid picture of what was imagined for technology and human augmentation over 50 years…

Complex Medium

As I started the course and readings, I wondered … “I grew up during the digital age, so this is all going to be familiar”.  I now realize I had no idea what was happening behind the digital curtain.  I was simply experiencing the interface … the front door, if you will. Accepting my place…